Assignment 2 – the Literature Review – is designed to ensure that each team member masters the…

This unit aims to give you an opportunity to combine many facets of your acquired MBA skills into

the production of a high-quality research project.

Assignment 2 – the Literature Review – is designed to ensure that each team member masters the

skills of searching, locating, reading, summarising, and using relevant academic literature and

secondary data to create a compelling discussion and/or argument, thereby creating the context for

their further research in pursuit of the answer to their research question(s).

Your lecturer will LEAD and FACILITATE you through the process, week by week. The learning will be

progressive, so for best results you will need to be in weekly contact with your lecturer during class

time at your campus.

Assignment Structure should be the following:

1. An opening statement of the Research Problem and research Question(s) – these should

now be more detailed than what you had in your Topic Approval.

2. Discussion of major theories, models or streams of influence around this topic. This provides

your lecturer with evidence that you have gone deeper than your initial search now to find

literature that leads you toward answering your research question

3. Draw the reader’s attention to any contrasting views expressed in prior research in this area

and give your view of how differing opinions can be brought together to help answer the

research question and ultimately resolve the research problem. [the more comprehensive

your literature review, the better. Whatever you do NOT find out in this literature review

will leave you with more work to do when you move to the next part of the project, i.e.

methodology]

4. Report how it has brought you closer to an answer to your research question(s).

5. Ensure all in text citations are correctly referenced.

6. Add a comprehensive List of References, in Harvard referencing style. [Students please be

warned that errors in referencing attract suspicion of plagiarism/academic misconduct

and may require detailed investigation, prompting a request for further information from

you regarding your sources. It is always essential that academic integrity is upheld and any

breach thereof may lead to a mark of ZERO and a report of academic misconduct. Don’t

take a chance!]

7. Append a statement indicating ‘who wrote which sections of this report

Attachments:

 

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The Sparrow Partnership plans to distribute $200,000 cash to its partners at the end of the year Mar

The Sparrow Partnership plans to distribute $200,000 cash to its partners at the end of the year Marjorie is a 40% partner and would receive $80,000 Her basis in the partnership is only $10,000, however, so she would be required to recognize a $70,000 gain if she receives a cash distribution She has asked the partnership instead to purchase a parcel of land she has found on which she will build her retirement residence The partnership will then distribute that land to her Under the partnership distribution rules, Marjorie would take a $10,000 basis in land worth $80,000 Her basis in the partnership would be reduced to $0

 

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Continue the Springdale Shopping Survey at the end of Chapter 9 in the Integrated Cases section in I

Continue the Springdale Shopping Survey at the end of Chapter 9 in the Integrated Cases section in Introduction to Business Statistics. You will again need the dataset given in Module 1 labeled SHOPPING.Write a short report that includes an introduction, a conclusion paragraph and a body which answers fully the three questions posed in the problem. Please include any tables of calculations and graphs associated with this problem in the body. It should be double-spaced and in APA style format per the Guide to Writing and APA Requirements.NOTE: You will need to type the equations from the chapter into Excel cells to perform the calculations that are required. Sometimes there will be functions in Excel you can use for shortcuts, other times you will have a long formula you need to type in.
 
The case in Chapt 2 listed 30 questions asked of 150 respondents in the community of Springdale. The coding key for the responses was also provided in that earlier exercise. The data are in file SHOPPING. In the exercise, some of the estimation techniques presented in the chapter will be applied to the survey results. You may assume that the respondents represent a simple random sample of all potential respondents within the community and that the population is large enough that application of the finite population correction would not make an appreciable difference in the results.
Managers associated with shopping areas like these find it useful to have point estimates regarding variables describing the characteristics and behaviors of their customers. In addition, it is helpful for them to have some idea as to the likely accuracy of these estimates. Therein lies the benefit of the techniques presented in this chapter applied here.
 
1. Item C in the description of the data collection instrument list variables 7,8,and 9, which represent the respondents general attitude toward each of the three shopping areas. Each of these variables has numerically equal distances between the possible responses, and for purposes of analysis they may be considered to be the interval scale of measurement.
a. Determine the point estimate, the construct the 95% confidence interval for u7= the average attitude toward Springdale Mall. What is the maximum likely error in the estimate of the population mean?
b. Repeat part (a) for u8 and u9, the average attitude toward Downtown and West Mall, respectively.

2. Given the breakdown of responses for variable 26(sex of respondent), determine the point estimate, then construct the 95% confidence interval for pi 26= the population proportion of males. WHat is the maximum likely error in the point estimate of the population proportion?
3. Given the breakdown of responses for variable 28 (marital status of respondent), determine the point estimate, then construct the 95% confidence interval for Pi 28 = the population proportion in the “single or other” category. What is the maximum likely error in the point estimate of the population proportion?
 

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Two manufacturers currently are competing for sales in two different but equally…

Two manufacturers currently are competing for sales in two different but equally profitableproduct lines. In both cases the sales volume for manufacturer 2 is three times as large as thatfor manufacturer 1. Because of a recent technological breakthrough, both manufacturers willbe making a major improvement in both products. However, they are uncertain as to whatdevelopment and marketing strategy to follow.If both product improvements are developed simultaneously, either manufacturer can havethem ready for sale in 12 months. Another alternative is to have a “crash program” to

Page 2 of 2

develop only one product first to try to get it marketed ahead of the competition. By doingthis, manufacturer 2 could have one product ready for sale in 9 months, whereas manufacturer1 would require 10 months (because of previous commitments for its production facilities). Foreither manufacturer, the second product could then be ready for sale in an additional 9months.For either product line, if both manufacturers market their improved models simultaneously, itis estimated that manufacturer 1would increase its share of the total future sales of thisproduct by 8 percent of the total (from 25 to 33 percent). Similarly, manufacturer 1 wouldincrease its share by 20, 30, and 40 percent of the total if it marketed the product soonerthan manufacturer 2 by 2, 6, and 8 months, respectively. On the other hand,manufacturer1would lose 4, 10, 12, and 14 percent of the total if manufacturer 2 marketed itsooner by 1, 3, 7, and 10 months, respectively.Formulate this problem as a two-person, zero-sum game, and then determine which

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Addis Ababa University College of Business and Economics Department of Management Executive MBA Programme Faculty: Yitbarek Takele Bayiley (PhD, MBA, MA Econ) Associate Professor of Business Administration th Book: Managerial Economics and Business Strategy, Michael R. Baye, 7 Edition (1958) Note: Each assignment need to be submitted in the week/class coming after the completion of the chapter. ASSIGNMENTS Chapter 1: The Fundamentals of Managerial Economics Conceptual & Computational Questions: 6, 8 and 9 Problems & Applications: 19, 20, 21and 23 Chapter 2: Market Forces: Demand and Supply Analysis Conceptual and Computational Questions: 2,3 and 4 Problems & Applications: 14, 15 and 16 Chapter 3: The Theory of Consumer/Individual Behavior Conceptual & Computational Questions: 3 and 6 Problems & Applications: 11, 13and 14 Chapter 4: Production and Cost Analyses/ The Production Process and Costs Conceptual & Computational Questions: 4, 6 and 7 Problems & Applications: 12, 13 and 14

 

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CSC220 Programming Project#4 ============================ Due Date: 11:55pm, Sunday, 5/14 *** No…

CSC220 Programming Project#4
============================

Due Date: 11:55pm, Sunday, 5/14 *** No late projects will be accepted ****

– Upload a zip file, including PlayingCard.java and VideoPoker.java, to ilearn

– Implement poker game program in package PJ4:

Part I (40%) Implement Decks class
Part II (60%) Implement VideoPoker class

Bonus (30%) Add GUI, only after you have completed I & II
Must complete by same due date.
Submit both non-GUI and GUI versions

See PJ4/PlayingCard.java and PJ4/VideoPoker.java for more info.

– Use TestVideoPoker.java to test correctness of your program

– Compile programs (you are in directory containing Readme file):
  
javac PJ4/*.java
javac TestVideoPoker.java

– Run programs (you are in directory containing Readme file):

// Run tests in PJ4 classes
java PJ4.Decks
java PJ4.VideoPoker

// Run main test program
java TestVideoPoker

******************************************************************************************
  
– Sample output : java PJ4.Decks

******* Create 2 decks of cards ********

getNumberDecks:2
getWithJokers:true

************************************************

Loop # 0

Before shuffle:108 cards

   [Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades, Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades]

==============================================

After shuffle:108 cards

   [A Diamonds, 8 Clubs, 6 Diamonds, 8 Diamonds, K Spades, 6 Clubs, K Spades, 10 Diamonds, 6 Hearts, 2 Spades, J Spades, J Hearts, A Diamonds, 10 Hearts, 3 Clubs, J Diamonds, 2 Hearts, 3 Spades, 8 Hearts, J Clubs, 4 Spades, A Hearts, K Hearts, Joker #1, 5 Diamonds, 10 Hearts, 5 Clubs, 4 Diamonds, A Clubs, J Hearts, A Spades, 7 Spades, 7 Diamonds, 3 Diamonds, 7 Spades, 4 Hearts, 7 Clubs, 5 Diamonds, A Hearts, Q Spades, Joker #1, A Spades, J Diamonds, K Hearts, 9 Spades, 4 Spades, 9 Diamonds, 9 Hearts, Joker #1, 5 Hearts, Q Clubs, K Clubs, 9 Diamonds, 5 Spades, 9 Hearts, 5 Clubs, 2 Clubs, 5 Spades, 8 Clubs, 8 Spades, 9 Spades, 2 Diamonds, 10 Clubs, 3 Hearts, 5 Hearts, K Clubs, 3 Diamonds, 10 Diamonds, Q Spades, 2 Clubs, 4 Diamonds, 6 Spades, Joker #1, 6 Hearts, 4 Hearts, 2 Hearts, 8 Hearts, 2 Spades, 7 Diamonds, 10 Spades, Q Diamonds, Q Clubs, 7 Hearts, Q Hearts, 8 Diamonds, 4 Clubs, K Diamonds, 8 Spades, K Diamonds, J Spades, 10 Clubs, A Clubs, 7 Hearts, 6 Spades, 3 Spades, J Clubs, Q Diamonds, 9 Clubs, 6 Diamonds, 6 Clubs, 10 Spades, 3 Hearts, 3 Clubs, 4 Clubs, 7 Clubs, 9 Clubs, Q Hearts, 2 Diamonds]

Hand 0:27 cards

   [Q Clubs, 7 Hearts, Q Hearts, 8 Diamonds, 4 Clubs, K Diamonds, 8 Spades, K Diamonds, J Spades, 10 Clubs, A Clubs, 7 Hearts, 6 Spades, 3 Spades, J Clubs, Q Diamonds, 9 Clubs, 6 Diamonds, 6 Clubs, 10 Spades, 3 Hearts, 3 Clubs, 4 Clubs, 7 Clubs, 9 Clubs, Q Hearts, 2 Diamonds]

Remain:81 cards

   [A Diamonds, 8 Clubs, 6 Diamonds, 8 Diamonds, K Spades, 6 Clubs, K Spades, 10 Diamonds, 6 Hearts, 2 Spades, J Spades, J Hearts, A Diamonds, 10 Hearts, 3 Clubs, J Diamonds, 2 Hearts, 3 Spades, 8 Hearts, J Clubs, 4 Spades, A Hearts, K Hearts, Joker #1, 5 Diamonds, 10 Hearts, 5 Clubs, 4 Diamonds, A Clubs, J Hearts, A Spades, 7 Spades, 7 Diamonds, 3 Diamonds, 7 Spades, 4 Hearts, 7 Clubs, 5 Diamonds, A Hearts, Q Spades, Joker #1, A Spades, J Diamonds, K Hearts, 9 Spades, 4 Spades, 9 Diamonds, 9 Hearts, Joker #1, 5 Hearts, Q Clubs, K Clubs, 9 Diamonds, 5 Spades, 9 Hearts, 5 Clubs, 2 Clubs, 5 Spades, 8 Clubs, 8 Spades, 9 Spades, 2 Diamonds, 10 Clubs, 3 Hearts, 5 Hearts, K Clubs, 3 Diamonds, 10 Diamonds, Q Spades, 2 Clubs, 4 Diamonds, 6 Spades, Joker #1, 6 Hearts, 4 Hearts, 2 Hearts, 8 Hearts, 2 Spades, 7 Diamonds, 10 Spades, Q Diamonds]

==============================================

After shuffle:81 cards

   [J Spades, 3 Hearts, 10 Spades, 3 Spades, J Diamonds, Q Spades, 8 Hearts, 2 Diamonds, 9 Diamonds, 10 Clubs, K Spades, 5 Diamonds, 6 Hearts, 4 Diamonds, 9 Spades, 6 Spades, Q Clubs, A Clubs, A Diamonds, 9 Hearts, J Diamonds, 2 Spades, 7 Diamonds, 8 Clubs, 4 Diamonds, 9 Hearts, 9 Diamonds, 7 Spades, 5 Hearts, 10 Diamonds, J Clubs, Q Spades, 10 Diamonds, Joker #1, 5 Spades, 9 Spades, 8 Diamonds, 5 Diamonds, 2 Spades, 4 Hearts, 10 Hearts, 4 Spades, 6 Diamonds, A Diamonds, 2 Hearts, J Hearts, 5 Clubs, 3 Diamonds, 3 Diamonds, Q Diamonds, 3 Clubs, K Spades, 2 Clubs, 7 Diamonds, 2 Clubs, A Spades, 4 Hearts, 7 Spades, Joker #1, 10 Hearts, A Hearts, 4 Spades, 8 Spades, K Hearts, 6 Clubs, 7 Clubs, K Hearts, K Clubs, 5 Spades, 5 Hearts, 6 Hearts, 2 Hearts, A Spades, 8 Hearts, J Hearts, Joker #1, A Hearts, 8 Clubs, Joker #1, 5 Clubs, K Clubs]

Hand 1:27 cards

   [2 Clubs, A Spades, 4 Hearts, 7 Spades, Joker #1, 10 Hearts, A Hearts, 4 Spades, 8 Spades, K Hearts, 6 Clubs, 7 Clubs, K Hearts, K Clubs, 5 Spades, 5 Hearts, 6 Hearts, 2 Hearts, A Spades, 8 Hearts, J Hearts, Joker #1, A Hearts, 8 Clubs, Joker #1, 5 Clubs, K Clubs]

Remain:54 cards

   [J Spades, 3 Hearts, 10 Spades, 3 Spades, J Diamonds, Q Spades, 8 Hearts, 2 Diamonds, 9 Diamonds, 10 Clubs, K Spades, 5 Diamonds, 6 Hearts, 4 Diamonds, 9 Spades, 6 Spades, Q Clubs, A Clubs, A Diamonds, 9 Hearts, J Diamonds, 2 Spades, 7 Diamonds, 8 Clubs, 4 Diamonds, 9 Hearts, 9 Diamonds, 7 Spades, 5 Hearts, 10 Diamonds, J Clubs, Q Spades, 10 Diamonds, Joker #1, 5 Spades, 9 Spades, 8 Diamonds, 5 Diamonds, 2 Spades, 4 Hearts, 10 Hearts, 4 Spades, 6 Diamonds, A Diamonds, 2 Hearts, J Hearts, 5 Clubs, 3 Diamonds, 3 Diamonds, Q Diamonds, 3 Clubs, K Spades, 2 Clubs, 7 Diamonds]

==============================================

After shuffle:54 cards

   [6 Diamonds, 4 Spades, A Clubs, 2 Spades, 5 Clubs, 10 Clubs, 9 Spades, 5 Hearts, A Diamonds, A Diamonds, 5 Diamonds, Q Spades, 8 Hearts, 10 Hearts, K Spades, 2 Diamonds, 9 Diamonds, 10 Spades, 3 Diamonds, 6 Spades, J Diamonds, Q Clubs, 6 Hearts, 4 Diamonds, 8 Clubs, 7 Diamonds, 4 Diamonds, Q Diamonds, J Clubs, 10 Diamonds, 9 Diamonds, 4 Hearts, 3 Diamonds, 3 Clubs, 8 Diamonds, 9 Hearts, 2 Spades, 7 Diamonds, 7 Spades, 5 Spades, J Spades, J Hearts, 3 Spades, 5 Diamonds, J Diamonds, Q Spades, 9 Spades, K Spades, 10 Diamonds, 3 Hearts, Joker #1, 2 Clubs, 2 Hearts, 9 Hearts]

Hand 2:27 cards

   [Q Diamonds, J Clubs, 10 Diamonds, 9 Diamonds, 4 Hearts, 3 Diamonds, 3 Clubs, 8 Diamonds, 9 Hearts, 2 Spades, 7 Diamonds, 7 Spades, 5 Spades, J Spades, J Hearts, 3 Spades, 5 Diamonds, J Diamonds, Q Spades, 9 Spades, K Spades, 10 Diamonds, 3 Hearts, Joker #1, 2 Clubs, 2 Hearts, 9 Hearts]

Remain:27 cards

   [6 Diamonds, 4 Spades, A Clubs, 2 Spades, 5 Clubs, 10 Clubs, 9 Spades, 5 Hearts, A Diamonds, A Diamonds, 5 Diamonds, Q Spades, 8 Hearts, 10 Hearts, K Spades, 2 Diamonds, 9 Diamonds, 10 Spades, 3 Diamonds, 6 Spades, J Diamonds, Q Clubs, 6 Hearts, 4 Diamonds, 8 Clubs, 7 Diamonds, 4 Diamonds]

==============================================

After shuffle:27 cards

   [A Clubs, 6 Hearts, 4 Diamonds, 8 Hearts, J Diamonds, 10 Clubs, 2 Spades, 7 Diamonds, Q Clubs, 4 Spades, 6 Spades, 2 Diamonds, Q Spades, 8 Clubs, 6 Diamonds, 5 Clubs, A Diamonds, 10 Spades, 4 Diamonds, 10 Hearts, 5 Hearts, 9 Diamonds, 9 Spades, 3 Diamonds, A Diamonds, 5 Diamonds, K Spades]

Hand 3:27 cards

   [A Clubs, 6 Hearts, 4 Diamonds, 8 Hearts, J Diamonds, 10 Clubs, 2 Spades, 7 Diamonds, Q Clubs, 4 Spades, 6 Spades, 2 Diamonds, Q Spades, 8 Clubs, 6 Diamonds, 5 Clubs, A Diamonds, 10 Spades, 4 Diamonds, 10 Hearts, 5 Hearts, 9 Diamonds, 9 Spades, 3 Diamonds, A Diamonds, 5 Diamonds, K Spades]

Remain:0 cards

   []

==============================================

After shuffle:0 cards

   []

Hand 4:27 cards
*** In catch block:PlayingCardException:Error Msg: Not enough cards to deal

************************************************

Loop # 1

Before shuffle:108 cards

   [Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades, Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades]

==============================================

After shuffle:108 cards

   [5 Hearts, 9 Spades, 10 Hearts, 4 Clubs, K Spades, 4 Spades, 6 Hearts, 9 Spades, Joker #1, K Clubs, 5 Spades, 4 Hearts, K Clubs, K Spades, Q Diamonds, Joker #1, Q Diamonds, 8 Clubs, 3 Spades, 3 Diamonds, 10 Hearts, J Clubs, 2 Clubs, 2 Diamonds, 9 Diamonds, 6 Diamonds, A Hearts, 10 Clubs, K Diamonds, A Diamonds, Q Clubs, A Hearts, 7 Clubs, 8 Hearts, 2 Diamonds, J Diamonds, 4 Spades, 2 Spades, A Spades, 3 Clubs, 8 Spades, Q Clubs, 9 Clubs, J Diamonds, J Hearts, 9 Diamonds, A Diamonds, 5 Clubs, Q Spades, 6 Diamonds, 10 Diamonds, 5 Clubs, 7 Clubs, 5 Diamonds, 3 Clubs, 9 Hearts, 8 Diamonds, 8 Hearts, 8 Diamonds, 5 Spades, Joker #1, 2 Hearts, 4 Diamonds, 6 Hearts, K Hearts, A Clubs, 3 Spades, Q Spades, 10 Spades, J Hearts, 5 Diamonds, J Clubs, 3 Diamonds, 7 Spades, 4 Diamonds, J Spades, 10 Diamonds, 8 Spades, 9 Clubs, K Hearts, 6 Spades, 3 Hearts, 2 Clubs, 9 Hearts, 3 Hearts, J Spades, 6 Clubs, 7 Diamonds, 7 Hearts, 4 Hearts, 7 Diamonds, Q Hearts, K Diamonds, 10 Spades, A Spades, 8 Clubs, 2 Spades, Q Hearts, 2 Hearts, 10 Clubs, A Clubs, 6 Spades, 6 Clubs, 7 Spades, 4 Clubs, Joker #1, 7 Hearts, 5 Hearts]

Hand 0:27 cards

   [3 Hearts, 2 Clubs, 9 Hearts, 3 Hearts, J Spades, 6 Clubs, 7 Diamonds, 7 Hearts, 4 Hearts, 7 Diamonds, Q Hearts, K Diamonds, 10 Spades, A Spades, 8 Clubs, 2 Spades, Q Hearts, 2 Hearts, 10 Clubs, A Clubs, 6 Spades, 6 Clubs, 7 Spades, 4 Clubs, Joker #1, 7 Hearts, 5 Hearts]

Remain:81 cards

   [5 Hearts, 9 Spades, 10 Hearts, 4 Clubs, K Spades, 4 Spades, 6 Hearts, 9 Spades, Joker #1, K Clubs, 5 Spades, 4 Hearts, K Clubs, K Spades, Q Diamonds, Joker #1, Q Diamonds, 8 Clubs, 3 Spades, 3 Diamonds, 10 Hearts, J Clubs, 2 Clubs, 2 Diamonds, 9 Diamonds, 6 Diamonds, A Hearts, 10 Clubs, K Diamonds, A Diamonds, Q Clubs, A Hearts, 7 Clubs, 8 Hearts, 2 Diamonds, J Diamonds, 4 Spades, 2 Spades, A Spades, 3 Clubs, 8 Spades, Q Clubs, 9 Clubs, J Diamonds, J Hearts, 9 Diamonds, A Diamonds, 5 Clubs, Q Spades, 6 Diamonds, 10 Diamonds, 5 Clubs, 7 Clubs, 5 Diamonds, 3 Clubs, 9 Hearts, 8 Diamonds, 8 Hearts, 8 Diamonds, 5 Spades, Joker #1, 2 Hearts, 4 Diamonds, 6 Hearts, K Hearts, A Clubs, 3 Spades, Q Spades, 10 Spades, J Hearts, 5 Diamonds, J Clubs, 3 Diamonds, 7 Spades, 4 Diamonds, J Spades, 10 Diamonds, 8 Spades, 9 Clubs, K Hearts, 6 Spades]

==============================================

After shuffle:81 cards

   [Q Clubs, 6 Diamonds, 4 Hearts, Joker #1, 9 Hearts, 5 Spades, Q Spades, 3 Clubs, 4 Clubs, 4 Spades, 6 Hearts, 10 Hearts, 8 Clubs, 7 Clubs, J Diamonds, A Hearts, 8 Hearts, 3 Spades, Q Diamonds, J Spades, 9 Diamonds, 3 Clubs, 4 Spades, 9 Spades, 2 Diamonds, A Diamonds, Q Diamonds, 10 Spades, Joker #1, K Hearts, A Spades, J Hearts, 5 Hearts, 6 Diamonds, 8 Diamonds, 10 Diamonds, 3 Diamonds, 10 Hearts, K Spades, 8 Diamonds, Q Clubs, 9 Clubs, 10 Diamonds, Joker #1, 5 Spades, 7 Clubs, J Clubs, 2 Clubs, 2 Hearts, J Clubs, 6 Hearts, 9 Diamonds, 9 Clubs, 5 Clubs, J Diamonds, Q Spades, K Spades, 5 Clubs, 2 Spades, 8 Hearts, J Hearts, A Diamonds, A Clubs, 6 Spades, 5 Diamonds, 3 Diamonds, 9 Spades, 8 Spades, 5 Diamonds, 4 Diamonds, 8 Spades, K Hearts, K Diamonds, 3 Spades, 4 Diamonds, 2 Diamonds, 10 Clubs, 7 Spades, K Clubs, A Hearts, K Clubs]

Hand 1:27 cards

   [J Diamonds, Q Spades, K Spades, 5 Clubs, 2 Spades, 8 Hearts, J Hearts, A Diamonds, A Clubs, 6 Spades, 5 Diamonds, 3 Diamonds, 9 Spades, 8 Spades, 5 Diamonds, 4 Diamonds, 8 Spades, K Hearts, K Diamonds, 3 Spades, 4 Diamonds, 2 Diamonds, 10 Clubs, 7 Spades, K Clubs, A Hearts, K Clubs]

Remain:54 cards

   [Q Clubs, 6 Diamonds, 4 Hearts, Joker #1, 9 Hearts, 5 Spades, Q Spades, 3 Clubs, 4 Clubs, 4 Spades, 6 Hearts, 10 Hearts, 8 Clubs, 7 Clubs, J Diamonds, A Hearts, 8 Hearts, 3 Spades, Q Diamonds, J Spades, 9 Diamonds, 3 Clubs, 4 Spades, 9 Spades, 2 Diamonds, A Diamonds, Q Diamonds, 10 Spades, Joker #1, K Hearts, A Spades, J Hearts, 5 Hearts, 6 Diamonds, 8 Diamonds, 10 Diamonds, 3 Diamonds, 10 Hearts, K Spades, 8 Diamonds, Q Clubs, 9 Clubs, 10 Diamonds, Joker #1, 5 Spades, 7 Clubs, J Clubs, 2 Clubs, 2 Hearts, J Clubs, 6 Hearts, 9 Diamonds, 9 Clubs, 5 Clubs]

==============================================

After shuffle:54 cards

   [Q Diamonds, 8 Clubs, Q Diamonds, 8 Diamonds, 5 Hearts, 3 Spades, 3 Clubs, 8 Hearts, Joker #1, 2 Hearts, J Clubs, 6 Hearts, 5 Spades, 4 Hearts, J Diamonds, K Spades, 9 Diamonds, 2 Diamonds, 6 Diamonds, A Spades, 9 Clubs, 6 Hearts, 3 Clubs, 10 Diamonds, 9 Spades, J Hearts, Q Spades, 10 Diamonds, 10 Hearts, 4 Clubs, A Diamonds, 8 Diamonds, 4 Spades, 3 Diamonds, 9 Hearts, 9 Diamonds, K Hearts, 9 Clubs, Joker #1, 7 Clubs, Joker #1, 5 Spades, J Clubs, 2 Clubs, 7 Clubs, Q Clubs, 10 Hearts, 6 Diamonds, Q Clubs, J Spades, 5 Clubs, A Hearts, 10 Spades, 4 Spades]

Hand 2:27 cards

   [10 Diamonds, 10 Hearts, 4 Clubs, A Diamonds, 8 Diamonds, 4 Spades, 3 Diamonds, 9 Hearts, 9 Diamonds, K Hearts, 9 Clubs, Joker #1, 7 Clubs, Joker #1, 5 Spades, J Clubs, 2 Clubs, 7 Clubs, Q Clubs, 10 Hearts, 6 Diamonds, Q Clubs, J Spades, 5 Clubs, A Hearts, 10 Spades, 4 Spades]

Remain:27 cards

   [Q Diamonds, 8 Clubs, Q Diamonds, 8 Diamonds, 5 Hearts, 3 Spades, 3 Clubs, 8 Hearts, Joker #1, 2 Hearts, J Clubs, 6 Hearts, 5 Spades, 4 Hearts, J Diamonds, K Spades, 9 Diamonds, 2 Diamonds, 6 Diamonds, A Spades, 9 Clubs, 6 Hearts, 3 Clubs, 10 Diamonds, 9 Spades, J Hearts, Q Spades]

==============================================

After shuffle:27 cards

   [9 Clubs, J Hearts, 5 Spades, 3 Clubs, 9 Diamonds, J Diamonds, J Clubs, Q Diamonds, 6 Diamonds, Joker #1, Q Spades, 6 Hearts, 8 Diamonds, 10 Diamonds, 2 Hearts, 4 Hearts, 9 Spades, 5 Hearts, 8 Clubs, 2 Diamonds, 3 Clubs, A Spades, 8 Hearts, K Spades, 6 Hearts, 3 Spades, Q Diamonds]

Hand 3:27 cards

   [9 Clubs, J Hearts, 5 Spades, 3 Clubs, 9 Diamonds, J Diamonds, J Clubs, Q Diamonds, 6 Diamonds, Joker #1, Q Spades, 6 Hearts, 8 Diamonds, 10 Diamonds, 2 Hearts, 4 Hearts, 9 Spades, 5 Hearts, 8 Clubs, 2 Diamonds, 3 Clubs, A Spades, 8 Hearts, K Spades, 6 Hearts, 3 Spades, Q Diamonds]

Remain:0 cards

   []

==============================================

After shuffle:0 cards

   []

Hand 4:27 cards
*** In catch block:PlayingCardException:Error Msg: Not enough cards to deal

– Sample output : java PJ4.VideoPoker

[A Hearts, 10 Hearts, Q Hearts, J Hearts, K Hearts]
Royal Flush!
———————————–
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, K Hearts]
Straight Flush!
———————————–
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, 8 Clubs]
Straight!
———————————–
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, 5 Hearts]
Flush!
———————————–
[8 Spades, 8 Clubs, Q Spades, 8 Diamonds, 8 Hearts]
Four of a Kind!
———————————–
[8 Spades, 8 Clubs, Q Spades, 8 Diamonds, J Spades]
Three of a Kind!
———————————–
[8 Spades, 8 Clubs, J Diamonds, 8 Diamonds, J Spades]
Full House!
———————————–
[8 Spades, 9 Diamonds, J Diamonds, 8 Diamonds, J Spades]
Two Pairs!
———————————–
[3 Diamonds, 9 Diamonds, J Diamonds, 8 Diamonds, J Spades]
One Pair!
———————————–
[3 Diamonds, 9 Diamonds, 3 Spades, 8 Diamonds, J Spades]
One Pair!
———————————–
[3 Diamonds, 9 Diamonds, 6 Spades, 8 Diamonds, J Spades]
Sorry, you lost!
———————————–

******************************************************************************************

$ java TestVideoPoker 1000

=> java TestVideoPoker 1000

Payout Table Multiplier
=======================================
Royal Flush | 1000
Straight Flush | 50
Four of a Kind | 25
Full House | 10
Flush | 6
Straight | 5
Three of a Kind | 3
Two Pairs | 2
One Pair | 1

———————————–
Balance:$1000
Enter bet:200
Hand:[3 Diamonds, 9 Diamonds, K Clubs, 8 Hearts, J Clubs]
Enter positions of cards to replace (e.g. 1 4 5 ): <—- keep all cards
Hand:[3 Diamonds, 9 Diamonds, K Clubs, 8 Hearts, J Clubs]
Sorry, you lost!

Your balance:$800, one more game (y or n)?y

Want to see payout table (y or n)y

Payout Table Multiplier
=======================================
Royal Flush | 1000
Straight Flush | 50
Four of a Kind | 25
Full House | 10
Flush | 6
Straight | 5
Three of a Kind | 3
Two Pairs | 2
One Pair | 1

———————————–
Balance:$800
Enter bet:200
Hand:[A Clubs, 2 Clubs, 2 Spades, 4 Hearts, 4 Diamonds]
Enter positions of cards to replace (e.g. 1 4 5 ):1 4 5 <— keep 2 3
Hand:[K Clubs, 2 Clubs, 2 Spades, Q Clubs, K Spades]
Two Pairs!

Your balance:$1000, one more game (y or n)?y

Want to see payout table (y or n)n
———————————–
Balance:$1000
Enter bet:500
Hand:[6 Clubs, 2 Spades, 5 Spades, J Hearts, 2 Hearts]
Enter positions of cards to replace (e.g. 1 4 5 ):1 2 3 4 5 <—- replace all cards
Hand:[4 Hearts, 2 Diamonds, 10 Clubs, 7 Hearts, 3 Spades]
Sorry, you lost!

Your balance:$500, one more game (y or n)?n

Bye!

PlayingCard class

package PJ4;

import java.util.*;

//=================================================================================
/** class PlayingCardException: It is used for errors related to Card and Deck objects
* Do not modify this class!
*/
class PlayingCardException extends Exception {

/* Constructor to create a PlayingCardException object */
PlayingCardException (){
       super ();
}

PlayingCardException ( String reason ){
       super ( reason );
}
}

//=================================================================================
/** class Card : for creating playing card objects
* it is an immutable class.
* Rank – valid values are 1 to 13
* Suit – valid values are 0 to 4
* Do not modify this class!
*/
class Card {
  
/* constant suits and ranks */
static final String[] Suit = {“Joker”,”Clubs”, “Diamonds”, “Hearts”, “Spades” };
static final String[] Rank = {“”,”A”,”2″,”3″,”4″,”5″,”6″,”7″,”8″,”9″,”10″,”J”,”Q”,”K”};

/* Data field of a card: rank and suit */
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 0-4 (see Suit[] above) */

/* Constructor to create a card */
/* throw PlayingCardException if rank or suit is invalid */
public Card(int suit, int rank) throws PlayingCardException {

// suit =0 is joker, rank must be 1 or 2
   if (suit==0) {
   if ((rank <1) || (rank >2))
   throw new PlayingCardException(“Invalid rank for Joker:”+rank);
   cardRank=rank;
   cardSuit=0;
} else {

   if ((rank < 1) || (rank > 13))
       throw new PlayingCardException(“Invalid rank:”+rank);
   else
   cardRank = rank;

   if ((suit < 1) || (suit > 4))
       throw new PlayingCardException(“Invalid suit:”+suit);
   else
   cardSuit = suit;
    }
}

/* Accessor and toString */
/* You may impelemnt equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() {
   if (cardSuit == 0) return Suit[cardSuit]+” #”+cardRank;
else return Rank[cardRank] + ” ” + Suit[cardSuit];
}

  
/* Few quick tests here */
public static void main(String args[])
{
   try {
   Card c1 = new Card(4,1); // A Spades
   System.out.println(c1);
   c1 = new Card(1,10);   // 10 Clubs
   System.out.println(c1);
   c1 = new Card(0,2);       // Joker #2
   System.out.println(c1);
   c1 = new Card(5,10); // generate exception here
   }
   catch (PlayingCardException e)
   {
   System.out.println(“PlayingCardException: “+e.getMessage());
   }
}
}

//=================================================================================
/** class Decks represents : n decks of 52 (or 54) playing cards
* Use class Card to construct n * 52 (or 54) playing cards!
*
* Do not add new data fields!
* Do not modify any methods
* You may add private methods
*/

class Decks {

/* this is used to keep track of original n*52 or n*54 cards */
private List<Card> originalDecks;   

/* this starts with copying cards from originalDecks */
/* it is used to play the card game */
/* see reset(): resets gameDecks to originalDecks */
private List<Card> gameDecks;

/* number of decks in this object */
private int numberDecks;
private boolean withJokers;

/**
* Constructor: Creates one deck of 52 or 54 (withJokers = false or true)
* playing cards in originalDecks and copy them to gameDecks.
* initialize numberDecks=1
* Note: You need to catch PlayingCardException from Card constructor
*   Use ArrayList for both originalDecks & gameDecks
*/
public Decks(boolean withJokers)
{
   originalDecks = new ArrayList<Card>();
numberDecks=1;
for (int i = 0; i < numberDecks; i++) {
  
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println(“PlayingCardException e.getMessage()”);
}
}
}
}
gameDecks = new ArrayList<Card>(originalDecks);
}
  
  

/**
* Constructor: Creates n decks (54 or 52 cards each deck – with or without Jokers)
* of playing cards in originalDecks and copy them to gameDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
*   Use ArrayList for both originalDecks & gameDecks
*/
public Decks(int n, boolean withJokers)
{
originalDecks = new ArrayList<Card>();
numberDecks = n;
for (int i = 0; i < numberDecks; i++) {
  
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println(“PlayingCardException e.getMessage())”);
}
}
}
}
ArrayList<Card> dealDecks = new ArrayList<Card>(originalDecks);

  
}
  

/**
* Task: Shuffles cards in deal deck. Hint: Look at java.util.Collections
*/

  

/**
* Task: Shuffles cards in gameDecks.
* Hint: Look at java.util.Collections
*/
public void shuffle()
{
   Collections.shuffle(this.gameDecks);
}

/**
* Task: Deals cards from the gameDecks.
*
* @param numberCards number of cards to deal
* @return a list containing cards that were dealt
* @throw PlayingCardException if numberCard > number of remaining cards
*
* Note: You need to create ArrayList to stored dealt cards
* and should removed dealt cards from gameDecks
*
*/
public List<Card> deal(int numberCards) throws PlayingCardException
{
   // implement this method!
//do random selection of total numberCards from the dealDeck.
List<Card> hand= new ArrayList<Card>();
int selectedIndex=0;
if(numberCards> gameDecks.size()){
throw new PlayingCardException(“Not enough cards to deal”);
}
else{
selectedIndex = gameDecks.size()-1;
for(int i=0; i<numberCards; i++){
  
hand.add(gameDecks.remove(selectedIndex));
selectedIndex–;
}
}
return hand;
}

/**
* Task: Resets gameDecks by getting all cards from the originalDecks.
*/
public void reset()
{

  
   Card[] holdcards = new Card[52];
holdcards = originalDecks.toArray(holdcards);
copyDeck(0, holdcards);  

}

/**
* Task: Return number of decks.
*/
public int getNumberDecks()
{
   return numberDecks;
}

/**
* Task: Return withJokers.
*/
public boolean getWithJokers()
{
   return withJokers;
}

/**
* Task: Return number of remaining cards in gameDecks.
*/
public int remainSize()
{
   return gameDecks.size();
}

/**
* Task: Returns a string representing cards in the gameDecks
*/
public String toString()
{
   return “”+gameDecks;
}

/* Quick test */
/* */
/* Do not modify these tests */
/* Generate 2 decks of 54 cards */
/* Loop 2 times: */
/* Deal 27 cards for 5 times */
/* Expect exception at 5th time*/
/* reset() */

public static void main(String args[]) {

System.out.println(“******* Create 2 decks of cards ********n”);
Decks decks = new Decks(2, true);
System.out.println(“getNumberDecks:” + decks.getNumberDecks());
System.out.println(“getWithJokers:” + decks.getWithJokers());

   for (int j=0; j < 2; j++)
   {
   System.out.println(“n************************************************n”);
   System.out.println(“Loop # ” + j + “n”);
       System.out.println(“Before shuffle:”+decks.remainSize()+” cards”);
       System.out.println(“nt”+decks);
   System.out.println(“n==============================================n”);

int numHands = 5;
int cardsPerHand = 27;

   for (int i=0; i < numHands; i++)
      {
           decks.shuffle();
       System.out.println(“After shuffle:”+decks.remainSize()+” cards”);
       System.out.println(“nt”+decks);
           try {
       System.out.println(“nnHand “+i+”:”+cardsPerHand+” cards”);
       System.out.println(“nt”+decks.deal(cardsPerHand));
       System.out.println(“nnRemain:”+decks.remainSize()+” cards”);
       System.out.println(“nt”+decks);
   System.out.println(“n==============================================n”);
           }
           catch (PlayingCardException e)
           {
          System.out.println(“*** In catch block:PlayingCardException:Error Msg: “+e.getMessage());
           }
       }

       decks.reset();
   }
}

}

package PJ4;
import java.util.*;

/*
* Ref: http://en.wikipedia.org/wiki/Video_poker
* http://www.freeslots.com/poker.htm
*
*
* Short Description and Poker rules:
*
* Video poker is also known as draw poker.
* The dealer uses a 52-card deck, which is played fresh after each playerHand.
* The player is dealt one five-card poker playerHand.
* After the first draw, which is automatic, you may hold any of the cards and draw
* again to replace the cards that you haven’t chosen to hold.
* Your cards are compared to a table of winning combinations.
* The object is to get the best possible combination so that you earn the highest
* payout on the bet you placed.
*
* Winning Combinations
*
* 1. One Pair: one pair of the same card
* 2. Two Pair: two sets of pairs of the same card denomination.
* 3. Three of a Kind: three cards of the same denomination.
* 4. Straight: five consecutive denomination cards of different suit.
* 5. Flush: five non-consecutive denomination cards of the same suit.
* 6. Full House: a set of three cards of the same denomination plus
*    a set of two cards of the same denomination.
* 7. Four of a kind: four cards of the same denomination.
* 8. Straight Flush: five consecutive denomination cards of the same suit.
* 9. Royal Flush: five consecutive denomination cards of the same suit,
*    starting from 10 and ending with an ace
*
*/

/* This is the video poker game class.
* It uses Decks and Card objects to implement video poker game.
* Please do not modify any data fields or defined methods
* You may add new data fields and methods
* Note: You must implement defined methods
*/

public

 

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